File: aug28.txt Contents: plan/notes from the day Plan - questions about course, hw1, hw2? - go over simple.cpp OpenGL example, bubbles.cpp, - Nate Robbins OpenGL tutorials Material to cover - coordinates in OpenGL, transformations, lighting - display device - raster images, pixels, RGBA - transformations, transformation matrices Basic graphics/windows programming * set up callback functions * windows or whatever calls them when needed, whenever whatever event happens. Matrices... * projection matrix... * modelview matrix... * changes to modelview matrix kept in stack, any time draw an object, all those get combined to transform it's position. * OpenGL keeps matrices for us about transformations...