// Change ITEMS for amount of bars. const ITEMS = 50; // Grab canvas and context. let canvas = document.getElementById('display'); let context = canvas.getContext('2d'); // Declare array to be ITEMS long. let list = new Array(ITEMS); // Flags used to determine if bg or bars need redrawn. let updateBG = true; let updateBars = true; // Setup event listeners for window. function setupCanvas() { // Setup event listeners for load and window resize. window.addEventListener('load', canvasResize); window.addEventListener('resize', canvasResize); } // Initializes the list of 100 random numbers. function initList() { for (let i = 0; i < ITEMS; i++) list[i] = Math.round(Math.random() * 100); comparison_count = 0; swap_count = 0; } // This function grabs the width and height of the window // and resizes the canvas in the event of loading or resizing. function canvasResize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; //context.translate(0, canvas.height); //context.scale(1, -1); updateBG = true; updateBars = true; } // Finds the largest number in the list. function max() { let maximum = list[0]; for (let i = 1; i < ITEMS; i++) maximum = list[i] > maximum ? list[i] : maximum; return maximum; } // Comparing indicators to draw in different colors. let cmp1 = 0; let cmp2 = 0; let cmp3 = 0; // Plot each index of list[]. function plotBars() { let length = list.length; let barWidth = canvas.width / length; let barScale = canvas.height / max(); for (let i = 0; i < ITEMS; i++) { let x = i * barWidth; let h = list[i] * barScale; let y = canvas.height - h; context.save(); if (i == cmp1) context.fillStyle = 'white'; else if (i == cmp2) context.fillStyle = 'red'; else if (i == cmp3) context.fillStyle = 'yellow'; else context.fillStyle = 'orange'; context.fillRect(x+1, y, barWidth-2, h); context.restore(); } } // Draws the black background. function drawBackground() { // Save context to stack. context.save(); context.fillStyle = 'black'; context.fillRect(0, 0, canvas.width, canvas.height); // Pops most recently saved canvas state off stack. context.restore(); context.fillStyle = 'grey'; context.font = "30px Ariel"; context.fillText("Insertion Sort, " + ITEMS + " numbers", 30, 25); context.fillStyle = 'white'; context.fillText('bars being compared - white', 30, 50); context.fillStyle = 'yellow'; context.fillText('bars being swapped - yellow', 30, 75); context.fillStyle = 'grey'; context.fillText('# comparisons so far - ' + comparison_count, 30, 100); context.fillText('# swaps so far - ' + swap_count, 30, 125); context.fillText('sortDelay - ' + sortDelay + 'ms', 30, 150); //context.fillText('showing - ' + showing, 30, 175); context.fillText('space - pause, up/down - speed, left/right - history while paused', 400, 25); } // These are some variables that flag and alter various parts // of the sort. You may need to add/remove/modify your own // depending on the complexity of your sorting method. let sortStarted = false; let sortFinished = false; // Delay between sorting simulations. let restartDelay = 50000; // Delay between comparasins. let sortDelay = 1000; let sortIndex = 1; // Sorting function. This example uses bubble sort. function sortStart() { // Finished is used to mark when no swaps were done in a sort loop. // Think of it as finishing one sorting loop. let finished = true; // tmp is used as a temporary value when swapping. let tmp; // Flip the sortStarted flag. sortStarted = true; // setInterval() runs once every <sortDelay> let sortLoop = setInterval(function() { // If left > right, swap if (list[sortIndex] < list[sortIndex - 1]) { // Keep setting finished just to be safe. finished = false; cmp1=sortIndex; // ol-switcharoo tmp = list[cmp1]; cmp2 = cmp1 - 1; cmp3 = cmp2 + 1; while (cmp2 >= 0 && list[cmp2] > tmp) { // let sortLoop2 = setTimeout(function() { list[cmp3] = list[cmp2] cmp2--; cmp3--; updateBG = true; updateBars = true; plotBars(); drawBackground(); // }, sortDelay); } list[cmp3] = tmp; } // Flag that the background and bars need updating. updateBG = true; updateBars = true; sortIndex++; // Reached end of list. // If list has been scanned once with no swaps, // sortFinish will be set and sort will end. // Otherwise start over from 1. if (sortIndex == ITEMS) { sortIndex = 1; if (finished) { sortFinished = true; clearInterval(sortLoop); } else { finished = true; } } // Repeat once every <sortDelay>. }, sortDelay); } // Setup initializes the canvas as well as the list of random nums. function setup() { setupCanvas(); initList(); } // loopBlock is briefly enabled when sorting has finished to give a view of the finished sort. let loopBlock = false; function loop() { if (!loopBlock) { // If background needs updated, redraw background. if (updateBG) { updateBG = false; drawBackground(); } // If bars need updated, replot. if (updateBars) { updateBars = false; plotBars(); } // Starts the sort if it isn't looping already. if (!sortStarted) sortStart(); // Checks if sort has completed. Briefly blocks looping while re-initializing the list, sortStarted, and sortFinished variables. if (sortFinished) { loopBlock = true; setTimeout(function() { initList(); sortStarted = false; sortFinished = false; loopBlock = false; }, restartDelay); } } } // Main function which runs the setup and holds the main infinite loop. (function main() { // Setup the canvas and list. setup(); (function mainLoop() { loop(); // requestAnimationFrame calls mainLoop infinitely requestAnimationFrame(mainLoop); })(); })();