// Change ITEMS for amount of bars. const ITEMS = 50; // Grab canvas and context. let canvas_org = document.getElementById('originalList'); let canvas_count = document.getElementById('countList'); let canvas_final = document.getElementById('finalList'); let context_org = canvas_org.getContext('2d'); let context_count = canvas_count.getContext('2d'); let context_final = canvas_final.getContext('2d'); let pad0 = document.getElementById('pad0'); let pad1 = document.getElementById('pad1'); let pad2 = document.getElementById('pad2'); // Declare array to be ITEMS long. let list = new Array(ITEMS); let comparison_count = 0; let swap_count = 0; // Flags used to determine if bg or bars need redrawn. let updateBG = true; let updateBars = true; // Setup event listeners for window. function setupCanvas() { // Setup event listeners for load and window resize. window.addEventListener('load', canvasResize); window.addEventListener('resize', canvasResize); } // Initializes the list of 100 random numbers. function initList() { for (let i = 0; i < ITEMS; i++) list[i] = Math.round(Math.random() * 100); comparison_count = 0; swap_count = 0; } // This function grabs the width and height of the window // and resizes the canvas in the event of loading or resizing. function canvasResize() { canvas_org.width = window.innerWidth; canvas_org.height = window.innerHeight/4; canvas_count.width = window.innerWidth; canvas_count.height = window.innerHeight/4; canvas_final.width = window.innerWidth; canvas_final.height = window.innerHeight/4; pad0.setAttribute("style", "height: " + window.innerHeight/12); pad0.innerText = "Original " + ITEMS + " numbers:"; pad0.style.fontSize = window.innerHeight/16; pad1.setAttribute("style", "height: " + window.innerHeight/12); pad1.innerText = "Count Section:"; pad1.style.fontSize = window.innerHeight/16; pad2.setAttribute("style", "height: " + window.innerHeight/12); pad2.innerText = "Final List:"; pad2.style.fontSize = window.innerHeight/16; updateBG = true; updateBars = true; } // Finds the largest number in the list. function max() { let maximum = list[0]; for (let i = 1; i < ITEMS; i++) maximum = list[i] > maximum ? list[i] : maximum; return maximum; } // Comparing indicators to draw in different colors. // cmp1 and cmp2 are two indices being compared, make them // negative to mean a switch is happening let cmp1 = 0; let cmp2 = 0; // Plot each index of list[]. function plotBars() { let length = list.length; let barWidth = canvas_org.width / length; let barScale = canvas_org.height / max(); for (let i = 0; i < ITEMS; i++) { let x = i * barWidth; let h = list[i] * barScale; let y = canvas_org.height - h; context_org.save(); context_org.fillStyle = 'orange'; context_org.fillRect(x+1, y, barWidth-2, h); context_org.restore(); } } // Draws the black background. function drawBackground() { context_org.save(); context_org.fillStyle = 'black'; context_org.fillRect(0, 0, canvas_org.width, canvas_org.height); // Pops most recently saved canvas state off stack. context_org.restore(); context_count.save(); context_count.fillStyle = 'black'; context_count.fillRect(0, 0, canvas_count.width, canvas_count.height); // Pops most recently saved canvas state off stack. context_count.restore(); context_final.save(); context_final.fillStyle = 'black'; context_final.fillRect(0, 0, canvas_final.width, canvas_final.height); // Pops most recently saved canvas state off stack. context_final.restore(); } // These are some variables that flag and alter various parts // of the sort. You may need to add/remove/modify your own // depending on the complexity of your sorting method. let sortStarted = false; let sortFinished = false; // Delay between sorting simulations. let restartDelay = 5000; // Delay between comparasins. let sortDelay = 100; let sortIndex = 0; // adapted from https://en.wikipedia.org/wiki/Comb_sort let gap = ITEMS let shrink = 1.3 // Sorting function. This example uses bubble sort. function sortStart() { // Finished is used to mark when no swaps were done in a sort loop. // Think of it as finishing one sorting loop. let finished = false; // note - set to false except for when gap is 1 // tmp is used as a temporary value when swapping. let tmp; // Flip the sortStarted flag. sortStarted = true; gap = Math.floor(gap / shrink) if (gap <= 1) { // for gap=1, keep track of if there were any swaps gap = 1 finished = true } // setInterval() runs once every <sortDelay> let sortLoop = setInterval(function() { // If left > right, swap comparison_count = comparison_count + 1; cmp1 = sortIndex cmp2 = sortIndex + gap; if (cmp2 < ITEMS && list[cmp1] > list[cmp2]) { swap_count += 1; // Keep setting finished just to be safe. finished = false; // ol-switcharoo tmp = list[cmp2]; list[cmp2] = list[cmp1]; list[cmp1] = tmp; cmp1 *= -1; // flags that a swap is being done cmp2 *= -1; // flags that a swap is being done } // Flag that the background and bars need updating. updateBG = true; updateBars = true; sortIndex++; // Reached end of list. // If list has been scanned once with no swaps, // sortFinish will be set and sort will end. // Otherwise start over from 1. if (sortIndex + gap >= ITEMS) { if (finished) { sortFinished = true; clearInterval(sortLoop); } sortIndex = 0; gap = Math.floor(gap / shrink) if (gap <= 1) { gap = 1; finished = true; } } // Repeat once every <sortDelay>. }, sortDelay); } // Setup initializes the canvas as well as the list of random nums. function setup() { setupCanvas(); initList(); } // loopBlock is briefly enabled when sorting has finished to give a view of the finished sort. let loopBlock = false; function loop() { if (!loopBlock) { // If background needs updated, redraw background. if (updateBG) { updateBG = false; drawBackground(); } // If bars need updated, replot. if (updateBars) { updateBars = false; plotBars(); } // Starts the sort if it isn't looping already. if (!sortStarted) console.log("Sort started"); //sortStart(); // Checks if sort has completed. Briefly blocks looping while re-initializing the list, sortStarted, and sortFinished variables. if (sortFinished) { loopBlock = true; setTimeout(function() { initList(); sortStarted = false; sortFinished = false; loopBlock = false; }, restartDelay); } } } // Main function which runs the setup and holds the main infinite loop. (function main() { // Setup the canvas and list. setup(); (function mainLoop() { loop(); // requestAnimationFrame calls mainLoop infinitely requestAnimationFrame(mainLoop); })(); })();