// Change ITEMS for amount of bars. const ITEMS = 50; // Delay between comparasins. let sortDelay = 100; // Delay between sorting simulations. let restartDelay = 1000; // Grab canvas and context. let canvas = document.getElementById('display'); let context = canvas.getContext('2d'); // Declare array to be ITEMS long. let list = new Array(ITEMS); let comparison_count = 0; let swap_count = 0; // Flags used to determine if bg or bars need redrawn. let updateBG = true; let updateBars = true; // loopBlock is briefly enabled when sorting has finished to give a view of the finished sort. let loopBlock = false; // Setup event listeners for window. function setupCanvas() { // Setup event listeners for load and window resize. window.addEventListener('load', canvasResize); window.addEventListener('resize', canvasResize); } // Initializes the list of 100 random numbers. function initList() { for (let i = 0; i < ITEMS; i++) list[i] = Math.round(Math.random() * 100); comparison_count = 0; swap_count = 0; } // This function grabs the width and height of the window // and resizes the canvas in the event of loading or resizing. function canvasResize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; // removed the following two lines to make printing t text work properly (not inverted) //context.translate(0, canvas.height); // context.scale(1, -1); updateBG = true; updateBars = true; } // Finds the largest number in the list. function max() { let maximum = list[0]; for (let i = 1; i < ITEMS; i++) maximum = list[i] > maximum ? list[i] : maximum; return maximum; } // Comparing indicators to draw in different colors. // cmp1 and cmp2 are two indices being compared, make them // negative to mean a switch is happening let cmp1 = 0; let cmp2 = 0; // Plot each index of list[]. function plotBars() { let length = list.length; let barWidth = canvas.width / length; let barScale = canvas.height / max(); for (let i = 0; i < ITEMS; i++) { let x = i * barWidth; let h = list[i] * barScale; let y = canvas.height - h; context.save(); if (i == cmp1 || i == cmp2) context.fillStyle = 'white'; else if (i == -cmp1 || i == -cmp2) context.fillStyle = 'yellow'; else context.fillStyle = '#e78fb3'; context.fillRect(x+1, y, barWidth-2, h); context.fillStyle = 'white'; context.font = "12px Ariel"; context.fillText(list[i], x+4, y+12); context.restore(); } } // Draws the black background. function drawBackground() { // Save context to stack. context.save(); context.fillStyle = 'black'; context.fillRect(0, 0, canvas.width, canvas.height); // Pops most recently saved canvas state off stack. context.restore(); context.fillStyle = '#e78fb3'; context.font = "30px Ariel"; context.fillText("Selection Sort, " + ITEMS + " items", 10, 35); context.fillStyle = 'white'; context.fillText('Comparing - white', 10, 60); context.fillStyle = 'yellow'; context.fillText('Swapping - yellow', 10, 85); context.fillStyle = 'grey'; context.fillText('# comparisons so far: ' + comparison_count, 10, 110); context.fillText('# swaps so far: ' + swap_count, 10, 135); } // These are some variables that flag and alter various parts // of the sort. You may need to add/remove/modify your own // depending on the complexity of your sorting method. let sortStarted = false; let sortFinished = false; let sortIndex = 0; // adapted from https://en.wikipedia.org/wik // Sorting function. This example uses bubble sort. function sortStart() { // Finished is used to mark when no swaps were done in a sort loop. // Think of it as finishing one sorting loop. let finished = false; // note - set to false except for when gap is 1 // tmp is used as a temporary value when swapping. let tmp; // Flip the sortStarted flag. sortStarted = true; // setInterval() runs once every <sortDelay> let sortLoop = setInterval(function() { document.body.onkeyup = function(e){ if(e.keyCode == 32) loopBlock = !loopBlock; } if (loopBlock) { // Paused context.fillStyle = 'red'; context.font = "30px Ariel"; context.fillText("PAUSED", 30, 155); } else { // Selection sort algorithm let min = sortIndex; for (let j = sortIndex + 1; j < ITEMS; j++) { if (list[min] > list[j]) { min = j; } } // If this is true, we're swapping something: if (min !== sortIndex) { let tmp = list[sortIndex]; list[sortIndex] = list[min]; list[min] = tmp; cmp1 = -min; cmp2 = -sortIndex; swap_count++; // Else we're just comparing: } else { cmp1 = sortIndex; cmp2 = sortIndex+1; comparison_count++; } // Flag that background and bars need updated updateBG = true; updateBars = true; sortIndex++; // Reached end of list. // If list has been scanned once with no swaps, // sortFinish will be set and sort will end. // Otherwise start over from 1. if (sortIndex == ITEMS-1) { if (finished) { sortFinished = true; clearInterval(sortLoop); } sortIndex = 0; finished = true; } } // Repeat once every <sortDelay>. }, sortDelay); } // Setup initializes the canvas as well as the list of random nums. function setup() { setupCanvas(); initList(); } function loop() { if (!loopBlock) { // If background needs updated, redraw background. if (updateBG) { updateBG = false; drawBackground(); } // If bars need updated, replot. if (updateBars) { updateBars = false; plotBars(); } // Starts the sort if it isn't looping already. if (!sortStarted) sortStart(); // Checks if sort has completed. Briefly blocks looping while re-initializing the list, sortStarted, and sortFinished variables. if (sortFinished) { loopBlock = true; setTimeout(function() { initList(); sortStarted = false; sortFinished = false; loopBlock = false; // Fix gap after refresh gap = ITEMS; }, restartDelay); } } } // Main function which runs the setup and holds the main infinite loop. (function main() { // Setup the canvas and list. setup(); (function mainLoop() { loop(); // requestAnimationFrame calls mainLoop infinitely requestAnimationFrame(mainLoop); })(); })();