// Grab canvas and context.
let canvas = document.getElementById('display');
let context = canvas.getContext('2d');
// Declare array to be quite large.
let list = new Array(1024);
// Flags used to determine if bg or bars need redrawn.
let updateBG = true;
let updateBars = true;
// loopBlock is used to block the program.
// It is enabled when simulation is paused or finished.
let loopBlock = false;
// Setup event listeners for window.
function setupCanvas() {
// Setup event listeners for load and window resize.
window.addEventListener('load', canvasResize);
window.addEventListener('resize', canvasResize);
}
// Initializes the list of 100 random numbers.
function initList(len) {
for (let i = 0; i < len; i++)
list[i] = Math.round(Math.random() * 100);
}
// This function grabs the width and height of the window
// and resizes the canvas in the event of loading or resizing.
function canvasResize() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
updateBG = true;
updateBars = true;
}
// Finds the largest number in the list.
function max(len) {
let maximum = list[0];
for (let i = 1; i < len; i++)
maximum = list[i] > maximum ? list[i] : maximum;
return maximum;
}
// cmp1 and cmp2 are two indices being compared, make them
// negative to mean a switch is happening
let cmp1 = 0;
let cmp2 = 0;
// Plot each index of list[].
function plotBars(len) {
let barWidth = canvas.width/len;
let barScale = canvas.height/max(len);
for (let i = 0; i < len; i++) {
let x = i * barWidth;
let h = list[i] * barScale;
let y = canvas.height - h;
context.save();
if (i == cmp1 || i == cmp2)
context.fillStyle = '#eafbea';
else if (i == -cmp1 || i == -cmp2)
context.fillStyle = '#ea5e5e';
else
context.fillStyle = '#1f6650';
context.fillRect(x+1, y, barWidth-2, h);
context.fillStyle = 'white';
context.font = "12px Ariel";
context.fillText(list[i], x+4, y+12);
context.restore();
}
}
// Draws the black background.
function drawBackground(len) {
// Save context to stack.
context.save();
context.fillStyle = 'black';
context.fillRect(0, 0, canvas.width, canvas.height);
// Pops most recently saved canvas state off stack.
context.restore();
context.fillStyle = '#1f6650';
context.font = "30px Ariel";
context.fillText("Bubble Sort, " + len + " numbers", 15, 25);
context.fillStyle = 'white';
context.fillText('Comparing - white', 15, 50);
context.fillStyle = 'red';
context.fillText('Swapping - red', 15, 75);
// Testing buttons:
context.fillStyle = 'white';
context.fillRect(15, 90, 30, 30);
context.fillRect(50, 90, 30, 30);
context.fillStyle = 'black';
context.font = "20px Ariel";
context.fillText("<<", 17, 110);
context.fillText(">>", 53, 110);
}
// These are some variables that flag and alter various parts
// of the sort. You may need to add/remove/modify your own
// depending on the complexity of your sorting method.
let sortStarted = false;
let sortFinished = false;
let sortIndex = 1;
// Sorting function. This example uses bubble sort.
function sortStart(len, speed) {
// Finished is used to mark when no swaps were done in a sort loop.
// Think of it as finishing one sorting loop.
let finished = true;
// tmp is used as a temporary value when swapping.
let tmp;
// Flip the sortStarted flag.
sortStarted = true;
// setInterval() runs once every <sortDelay>
let sortLoop = setInterval(function() {
// Checks for Pause button and sets loopBlock
document.body.onkeyup = function(e){
if(e.keyCode == 32) loopBlock = !loopBlock;
}
if (loopBlock) {
// Paused
context.fillStyle = 'red';
context.font = "30px Ariel";
context.fillText("PAUSED", 90, 115);
} else {
cmp1 = sortIndex;
cmp2 = sortIndex+1;
// If left > right, swap
if (list[sortIndex] < list[sortIndex - 1]) {
// Keep setting finished just to be safe.
finished = false;
// ol-switcharoo
tmp = list[sortIndex - 1];
list[sortIndex - 1] = list[sortIndex];
list[sortIndex] = tmp;
cmp1 *= -1;
cmp2 *= -1;
}
sortIndex++;
// Reached end of list.
// If list has been scanned once with no swaps,
// sortFinish will be set and sort will end
// Otherwise start over from 1.
if (sortIndex == len) {
sortIndex = 1;
if (finished) {
sortFinished = true;
clearInterval(sortLoop);
} else {
finished = true;
}
}
}
// Flag that bg and bars need redrawn
updateBG = true;
updateBars = true;
// Repeat once every speed ms
}, speed);
}
// Setup initializes the canvas as well as the list of random nums.
function setup(len) {
setupCanvas();
initList(len);
}
function loop(len, sortSpeed) {
if (!loopBlock) {
// If background needs updated, redraw background.
if (updateBG) {
updateBG = false;
drawBackground(len);
}
// If bars need updated, replot.
if (updateBars) {
updateBars = false;
plotBars(len);
}
// Starts the sort if it isn't looping already.
if (!sortStarted)
sortStart(len, sortSpeed);
// Checks if sort has completed. Briefly blocks looping while re-initializing the list, sortStarted, and sortFinished variables.
if (sortFinished) {
loopBlock = true;
setTimeout(function() {
initList(len);
sortStarted = false;
sortFinished = false;
loopBlock = false;
}, 5000);
}
}
}
// Main function which runs the setup and holds the main infinite loop.
(function main() {
// Setup the canvas and list.
var numItems = window.prompt("Enter number of items to sort:", "50");
var speed = window.prompt("Delay (in ms) between comparasins:", "10")
setup(numItems);
(function mainLoop() {
loop(numItems, speed);
// requestAnimationFrame calls mainLoop infinitely
requestAnimationFrame(mainLoop);
})();
})();